Your Adventure.
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Many epic stories have been lost to the depths of space and time. This archive is your trusted vault, preserving your adventures to revisit and share.

Posted in Personal Logs
0

What A Wild CZ Experience

Whilst doing my usual spree of gathering some pyrotechnics amalgamated supervisor cards, i decided to try my luck and run the contested zone at Orbituary, and all went as usual up until the abandoned medical area with the blue keycard imprinting machine, where, to my dismay, appeared an 18 minute cooldown. This… lets just say […]

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Its not the size…

While running contested zones with the Rangers, we found ourselves trapped on Checkmate due to an elevator outage. The only person that could rescue Cadoyle, Murphy, Lord-Anubis was Just-a-guy-with-a-name. The ship he was in and only one available to him was the trust Aurora! Now I had a full set of executive hangar comp-boards and […]

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Posted in Reporting, Video
0

What keeps you from throwing your computer out a window?

Introducing our premiere episode! Comms are open. A show for the community, Open Comms Radio puts listeners in the chair to share their stories, experiences and love for Star Citizen, Squadron 42, and CIG. Want to call in? Join our Discord to join the conversation: https://discord.gg/5TNk5BsxTR Join us LIVE on Twitch Wednesdays at 19:00 / 7:00pm […]

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Forging Fictional Characters

Crafting the perfect character, let alone their name, can feel like an odyssey of its own. I spent countless hours wandering the labyrinth of possibilities, unraveling the essence of Dorian Mersk—a hardened man forged by toil, yet destined for something far greater than the confines of his origins. Jyn Voss, however, demanded a more delicate […]

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Posted in Data, Reporting
3

Save Stanton Faction Dossier

As Save Stanton progresses, it is becoming clear that to gain rewards citizens must choose a faction to help in the fight surrounding The Slicers. I have dug up as much relevant information I can in order to help everyone make an informed decision and have the appropriate knowledge to discuss which direction Redscar Nomads […]

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Posted in Personal Logs
1

Nomads first time in the Executive Hangar – part 2

continuation from: Fourth: Securing the hangar’s entrance Inside we discovered three things: 1) A nonexisting door 2) 9 marked slots 3) 5 lights. When we first entered, there were 3 green and 2 red lights. Minglewood was so kind as to research the mechanism. And from there we learned that there was truly not much […]

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